Sky Arena
Version 0.5 Changelog (10. March 2014)
The "everything is much faster now" update :)
-Added: Smaller deathmatch planets better suited for fast battles with 4 players or less
-Added: Enemy position markers on screen, this replaces the minimap
-Added: New secondary default weapon: Flare grenade
-Added: New way of doing loopings and 180 turns: No more animations, you keep control the whole time
-Added: New "Killed by" messages
-Added: New score counter messages
-Added: New target lock on mode for the primary laser charge
-Added: New speed indicators. By doing advanced maneuvers you can go even faster
-Added: Flyby cameras that show up in the empty splitscreen slots. Much nicer than black boxes
-Changed: Pickup weapons now have limited ammo
-Balancing: Primary weapons have been rebalanced to account for ammo
-Updated: Now using the newest Ouya SDK, this should remove input lag
This is a demo for the still in development game "Sky Arena".
Sky Arena is a shoot ‘em up in which you pilot a small fighter and fight against three of your friends in local couch-multiplayer. An online multiplayer mode is currently in development and we are looking for feedback to make this game as good as it can be.